Saveable Object

< 1 min read

Updated on November 21, 2025

Introduction

This component is used in conjuction with the SaveManager and the ISaveable interface. It also makes use of the UniqueID class. Every component in this system that needs saving should have this component attached.

Setting up

Attach this component on the same gameobject as either a ResourceNode, ItemContainer or Crafter. This will in turn add a UniqueID component as well.

Table of contents