Introduction
A simple component with a single UnityEvent for adding a function to perform when the the gameobject this component on is Clicked.
In the demo scene, there is box with this component in the scene, that once clicked, will bring up the Inventory. All of that is set up in the inspector.
Setting up
Setting up just requires adding this component to a gameobject with a collider.
Event
On Click Event
Triggers when clicked on in the world
Scripting
/// <summary>
/// Manually trigger the OnClick event here - InputManager triggers this event when clicked on in the world
/// </summary>
public void OnClick()