Introduction
A simple class that sets the Mine Power that is applied to Resource Nodes. This component is required and is assigned in the Resource And Production Manager component.
Setting up
There is a prefab Miner located in /prefabs/Managers or the main prefab for the ResourceAndProductionManager also contains this manager.
Setting up otherwise is as simple as adding the component to a gameobject.
Settings
Mine Power
Controls how much damage is applied to Resource Nodes.
You can set Miner.MinePower during runtime.