Introduction
The Blueprint Select Slot simply refreshes its information based on the Blueprint that is assigned to it.
Setting up
There is a prefab BlueprintSelectSlot located in /prefabs/UI.
Setting up without the prefab is easy and simply requires the Image and TextMeshProUGUI components to display the neccesary information in the slot. The Material slots should take in up to 3 ItemSlot components to display which Item and its Amount is needed.
There is null checking throughout, so use what you need for your game.
This component should be placed under a Canvas.
Settings
Blueprint Name
Assign a TextMeshProUGUI component to display the Blueprint Result Item Name.
Result Image
Assign an Image component to display the Blueprint Result Item Icon.
Result Count
Assign a TextMeshProUGUI component to display the Blueprint Result Amount.
Crafting Time Text
Assign a TextMeshProUGUI component to display the Blueprint Crafting Time.
Material Item Slots
Assign a list of up to 3 ItemAmount components which will display the Blueprint materials and there count.